{"id":15454,"date":"2024-04-15T04:47:58","date_gmt":"2024-04-15T04:47:58","guid":{"rendered":"https:\/\/exam.pscnotes.com\/mcq\/?p=15454"},"modified":"2024-04-15T04:47:58","modified_gmt":"2024-04-15T04:47:58","slug":"the-disadvantages-of-compile-and-go-loading-scheme-is-are-a-a-portion-of-memory-is-wasted-because-the-core-occupied-by-the-assembler-is-unavailable-to-the-object-program-b-it-is-necessary-to","status":"publish","type":"post","link":"https:\/\/exam.pscnotes.com\/mcq\/the-disadvantages-of-compile-and-go-loading-scheme-is-are-a-a-portion-of-memory-is-wasted-because-the-core-occupied-by-the-assembler-is-unavailable-to-the-object-program-b-it-is-necessary-to\/","title":{"rendered":"The disadvantages of &#8220;Compile and Go&#8221; loading scheme is (are): A. a portion of memory is wasted because the core occupied by the assembler is unavailable to the object program. B. it is necessary to retranslate the user&#8217;s program deck every time it is run. C. it is very difficult to handle multiple segments, especially if the source programs are in different languages, and to produce orderly modular programs. D. all of the above E. None of the above"},"content":{"rendered":"<p>\r\n    <!-- Check if it's an AMP page -->\r\n            <!-- Non-AMP version -->\r\n        <div class=\"mcq-container\" data-quiz-id=\"quizState_6a9aaab7c3ee4\">\r\n                                            <div class=\"option\" data-option-key=\"option1\" data-is-correct=\"false\">\r\n                    a portion of memory is wasted because the core occupied by the assembler is unavailable to the object program.                <\/div>\r\n                                            <div class=\"option\" data-option-key=\"option2\" data-is-correct=\"false\">\r\n                    it is necessary to retranslate the user&#039;s program deck every time it is run.                <\/div>\r\n                                            <div class=\"option\" data-option-key=\"option3\" data-is-correct=\"false\">\r\n                    it is very difficult to handle multiple segments, especially if the source programs are in different languages, and to produce orderly modular programs.                <\/div>\r\n                                            <div class=\"option\" data-option-key=\"option4\" data-is-correct=\"true\">\r\n                    all of the above E. None of the above                <\/div>\r\n                            \r\n            <!-- Feedback messages for non-AMP -->\r\n            <div class=\"feedback\" data-feedback=\"wrong\">Answer is Right!<\/div>\r\n            <div class=\"feedback\" data-feedback=\"right\">Answer is Wrong!<\/div>\r\n        <\/div>\r\n\r\n        <script>\r\n        document.addEventListener('DOMContentLoaded', function () {\r\n            var containers = document.querySelectorAll('.mcq-container');\r\n\r\n            containers.forEach(function(container) {\r\n                var options = container.querySelectorAll('.option');\r\n                var feedbackSelect = container.querySelector('[data-feedback=\"select\"]');\r\n                var feedbackWrong = container.querySelector('[data-feedback=\"wrong\"]');\r\n                var feedbackRight = container.querySelector('[data-feedback=\"right\"]');\r\n\r\n                options.forEach(function(option) {\r\n                    option.addEventListener('click', function() {\r\n                        var selectedOption = option.getAttribute('data-option-key');\r\n                        var isCorrect = option.getAttribute('data-is-correct') === 'true';\r\n\r\n                        \/\/ Remove previous selections\r\n                        options.forEach(function(opt) {\r\n                            opt.classList.remove('correct', 'incorrect');\r\n                        });\r\n\r\n                        \/\/ Add the correct\/incorrect class\r\n                        if (isCorrect) {\r\n                            option.classList.add('correct');\r\n                            feedbackRight.hidden = false;\r\n                            feedbackWrong.hidden = true;\r\n                        } else {\r\n                            option.classList.add('incorrect');\r\n                            feedbackRight.hidden = true;\r\n                            feedbackWrong.hidden = false;\r\n                        }\r\n\r\n                        \/\/ Hide select feedback\r\n                        feedbackSelect.hidden = true;\r\n                    });\r\n                });\r\n            });\r\n        });\r\n        <\/script>\r\n    \r\n    <!--more--><\/p>\n<p>The correct answer is D. all of the above.<\/p>\n<p>The &#8220;Compile and Go&#8221; loading scheme is a method of loading a program into memory that requires the program to be compiled each time it is run. This can be a disadvantage because it can be time-consuming and it can also lead to errors if the program is changed. Additionally, the &#8220;Compile and Go&#8221; loading scheme can waste memory because the core occupied by the assembler is unavailable to the object program.<\/p>\n<p>The &#8220;Compile and Go&#8221; loading scheme is also difficult to handle multiple segments, especially if the source programs are <div class=\"telegram-channel-container\">\r\n        <a href=\"https:\/\/t.me\/pscnotes2025\" target=\"_blank\" class=\"telegram-channel-button\">\r\n            <span class=\"telegram-icon\">\r\n                <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 496 512\">\r\n                    <path fill=\"white\" d=\"M248,8C111,8,0,119,0,256s111,248,248,248s248-111,248-248S385,8,248,8z M362,177L320,367c-3,14-10,18-20,14l-56-41l-27,26 c-3,3-5,5-10,5l4-63L323,196c5-5-1-7-8-3l-98,62l-42-13c-9-3-10-9,2-14l162-63C351,160,365,164,362,177z\"\/>\r\n                <\/svg>\r\n            <\/span>\r\n            Join Our Telegram Channel\r\n        <\/a>\r\n    <\/div> in different languages, and to produce orderly modular programs. This is because each segment must be compiled separately and then linked together. This can be a complex and error-prone process.<\/p>\n<p>Overall, the &#8220;Compile and Go&#8221; loading scheme is a simple and straightforward method of loading a program into memory. However, it has several disadvantages that can make it difficult to use in practice.<\/p>\n<p>Here is a more detailed explanation of each option:<\/p>\n<ul>\n<li>Option A: a portion of memory is wasted because the core occupied by the assembler is unavailable to the object program.<\/li>\n<\/ul>\n<p>This is because the assembler must be loaded into memory before the object program can <div class=\"youtube-subscribe-container\">\r\n        <a href=\"https:\/\/www.youtube.com\/channel\/UCNHT8lW-JmLC68rjBfZhdkg?sub_confirmation=1\" target=\"_blank\" class=\"youtube-subscribe-button\">\r\n            <span class=\"youtube-icon\">\r\n                <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 576 512\">\r\n                    <path d=\"M549.7 124.1c-6.3-23.7-24.8-42.3-48.3-48.6C458.8 64 288 64 288 64S117.2 64 74.6 75.5c-23.5 6.3-42 24.9-48.3 48.6-11.4 42.9-11.4 132.3-11.4 132.3s0 89.4 11.4 132.3c6.3 23.7 24.8 41.5 48.3 47.8C117.2 448 288 448 288 448s170.8 0 213.4-11.5c23.5-6.3 42-24.2 48.3-47.8 11.4-42.9 11.4-132.3 11.4-132.3s0-89.4-11.4-132.3zm-317.5 213.5V175.2l142.7 81.2-142.7 81.2z\"\/>\r\n                <\/svg>\r\n            <\/span>\r\n            Subscribe on YouTube\r\n        <\/a>\r\n    <\/div> be loaded. The assembler takes up a certain amount of memory, which is unavailable to the object program. This can be a disadvantage if the object program is large or if there is limited memory available.<\/p>\n<ul>\n<li>Option B: it is necessary to retranslate the user&#8217;s program deck every time it is run.<\/li>\n<\/ul>\n<p>This is because the &#8220;Compile and Go&#8221; loading scheme does not store the compiled program in memory. Instead, the program is compiled each time it is run. This can be a disadvantage if the program is changed frequently, as it will need to be recompiled each time.<\/p>\n<ul>\n<li>Option C: it is very difficult to handle multiple segments, especially if the source programs are in different languages, and to produce orderly modular programs.<\/li>\n<\/ul>\n<p>This is because each segment must be compiled separately and then linked together. This can be a complex and error-prone process. Additionally, it can be difficult to keep track of the different segments and to ensure that they are linked together correctly.<\/p>\n<ul>\n<li>Option D: all of the above.<\/li>\n<\/ul>\n<p>This is the correct answer because all of the options listed above are disadvantages of the &#8220;Compile and Go&#8221; loading scheme.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Join Our Telegram Channel Subscribe on YouTube<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[670],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.2 (Yoast SEO v23.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The disadvantages of &quot;Compile and Go&quot; loading scheme is (are): A. a portion of memory is wasted because the core occupied by the assembler is unavailable to the object program. B. it is necessary to retranslate the user&#039;s program deck every time it is run. C. it is very difficult to handle multiple segments, especially if the source programs are in different languages, and to produce orderly modular programs. D. all of the above E. 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