The correct answer is: A widget is to the blueprint for a widget as an object is to a class.
A widget is a small, typically rectangular, graphical control element used in a graphical user interface (GUI). Widgets are typically used to represent a single action or function, such as a button, checkbox, or text box.
A class is a blueprint for creating objects. It defines the properties and methods that all objects of that class will have.
When an object is created from a class, it is said to be an instance of that class. For example, if you have a class
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