In the context of digital technologies for entertainment, consider the

In the context of digital technologies for entertainment, consider the following statements:

1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.
2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC.
4. VR closes the world, and transposes an individual, providing complete immersion experience.

Which of the statements given above is/are correct?

1 and 2 only
3 and 4
1, 2 and 3
4 only
This question was previously asked in
UPSC IAS – 2019
The correct answer is B) 3 and 4.
Virtual Reality (VR) creates a completely simulated environment, shutting out the physical world to provide a full immersion experience. Augmented Reality (AR) overlays digital information (images, sounds, text) onto the real-world environment, enhancing or augmenting the user’s perception of reality, often using device cameras.
Statement 1 is incorrect as it describes VR, not AR. In AR, the physical world is *not* completely shut out; it is augmented.
Statement 2 is incorrect as it describes AR, not VR. VR creates a simulated environment from scratch, it doesn’t project images onto real-life objects.
Statement 3 is correct. AR allows the user to remain present in the real world while digital elements are added to the view, often facilitated by device cameras (like on smartphones or PCs).
Statement 4 is correct. VR aims to create a sense of complete immersion by replacing the real world with a simulated one, effectively “closing the world” to the user.