Every open graphics device is assigned an integer greater than 2.

TRUE
nan
nan
nan

The correct answer is False.

Every open graphics device is assigned an integer, but it is not necessarily greater than 2. The integer is used to identify the device and is used by the graphics driver to communicate with the device. The integer can be any positive integer, including 0.

The following are some examples of valid device IDs:

  • 0: The default graphics device
  • 1: The first secondary graphics device
  • 2: The second secondary graphics device
  • 3: The third secondary graphics device

The following are some examples of invalid device IDs:

  • -1: A negative number is not a valid device ID.
  • 100: A number greater than 99 is not a valid device ID.
  • “foo”: A string is not a valid device ID.

The following is an example of how a device ID is used by the graphics driver:

When the graphics driver needs to communicate with a graphics device, it uses the device ID to identify the device. For example, the graphics driver might use the device ID to send a command to the device or to read data from the device.